GamifIR 2016 – What happened in Pisa?

The 3rd Gamification for Information Retrieval (GamifIR 2016) Workshop, hosted at SIGIR 2016, has successfully taken place. We had some very interesting paper presentations plus a fantastic and engaging keynote by Sebastian Deterding (see below) giving a number of challenges and opportunities for further possible research on Gamification.

You can find a detailed and very well written summary by Gabriella Kazai here:

You can also find some pictures taken during the workshop below.

Keynote Speaker

Keynote Title: Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/AI-Driven New Science of Design

sebastian_deterdingSebastian Deterding is a designer and researcher working on playful and motivational design for human flourishing. He is a senior research fellow at the Digital Creativity Labs at the University of York. Founder and principal designer of the design agency coding conduct, he has created engaging experiences touching millions of users for clients including the BBC, BMW, Deutsche Telekom, and KLM. He has keynoted and presented at venues including Lift, GDC, Games Learning Society, Google, IDEO, Playful, and Web Directions. He is founder of the Gamification Research Network, and co-editor of “The Gameful World” (MIT Press, 2015). He lives online at


[slideshare id=64350282&doc=presentation160721gamifir-160725110405]

Accepted Papers


Author Title
Giorgio Maria Di Nunzio, Maria Maistro and Daniel Zilio Gamification for Machine Learning: The Classification Game
Matthew Barr, Kay Munro and Frank Hopfgartner Increasing Engagement with the Library via Gamification
Ioannis Karatassis and Norbert Fuhr Gamification for WebSAIL
Yuan Jin, Mark Carman and Lexing Xie A Little Competition Never Hurt Anyone's Relevance Assessments
Michael Meder, Till Plumbaum and Sahin Albayrak Learning Gamification Design – An Usability First Approach for the Enterprise Infoboard Experiment
Laura Guillot, Quentin Bragard, Ross Smith, Dan Bean and Anthony Ventresque Towards a Gamified System to Improve Translation for Online Meetings
Andreas Leibetseder and Mathias Lux Gamifying Fitness or Fitnessifying Games: a Comparative Study