Welcome to GamifIR 2016

Gamification is a popular methodology describing the trend of applying game design principles and elements, such as feedback loops, points, badges or leader boards in non-gaming environments. Gamification can have several different objectives. Besides just increasing the fun factor, these could be, for example, to achieve more accurate work, better retention rates and more cost effective solutions by relating motivations for participating as more intrinsic than conventional methods. In the context of Information Retrieval (IR), there are various tasks that can benefit from gamification techniques. Think, for example, of the manual annotation of documents in IR evaluation or participation in user studies to tackle interactive IR challenges. Gamification, however, comes with its own challenges and its adoption in IR is still in its infancy.

Important Dates

Submission deadline
extended: June 6, 2016 (AoE)
Notification date: June 19, 2016
Camera-ready due: July 3, 2016
Workshop date: July 21, 2016

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Submission

Novel research, demo and position papers. All papers should be 2-6 pages long following the ACM proceedings format.

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Program

We aim for an interactive and dynamic workshop that will be a mix of keynotes, paper and demo presentations as well as discussion sessions.

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Keynote Speaker

Keynote Title: Desperately Seeking Theory: Gamification, Design, Data, Machine Learning, and the Promise of Double Loop Learning Systems

sebastian_deterdingSebastian Deterding is a designer and researcher working on playful and motivational design for human flourishing. He is a senior research fellow at the Digital Creativity Labs at the University of York. Founder and principal designer of the design agency coding conduct, he has created engaging experiences touching millions of users for clients including the BBC, BMW, Deutsche Telekom, and KLM. He has keynoted and presented at venues including Lift, GDC, Games Learning Society, Google, IDEO, Playful, and Web Directions. He is founder of the Gamification Research Network, and co-editor of “The Gameful World” (MIT Press, 2015). He lives online at codingconduct.cc.

Accepted Papers

Author Title
Giorgio Maria Di Nunzio, Maria Maistro and Daniel Zilio Gamification for Machine Learning: The Classification Game
Matthew Barr, Kay Munro and Frank Hopfgartner Increasing Engagement with the Library via Gamification
Ioannis Karatassis and Norbert Fuhr Gamification for WebSAIL
Yuan Jin, Mark Carman and Lexing Xie A Little Competition Never Hurt Anyone's Relevance Assessments
Michael Meder, Till Plumbaum and Sahin Albayrak Learning Gamification Design – An Usability First Approach for the Enterprise Infoboard Experiment
Laura Guillot, Quentin Bragard, Ross Smith, Dan Bean and Anthony Ventresque Towards a Gamified System to Improve Translation for Online Meetings
Andreas Leibetseder and Mathias Lux Gamifying Fitness or Fitnessifying Games: a Comparative Study

Program

Time Slot July 21, 2016
9:15 – 9:30 Introduction
9:30 – 10:30 Keynote: Sebastian Deterding “Desperately Seeking Theory: Gamification, Design, Data, Machine Learning, and the Promise of Double Loop Learning Systems”
10:30-11:00 Coffee break
11:00-11:20 Matthew Barr, Kay Munro and Frank Hopfgartner — Increasing Engagement with the Library via Gamification
11:20-11:40 Michael Meder, Till Plumbaum and Sahin Albayrak — Learning Gamification Design – An Usability First Approach for the Enterprise Infoboard Experiment
11:40-12:00 Ioannis Karatassis and Norbert Fuhr — Gamification for WebSAIL
12:00-12:30 Zoho Showtime Analysis
12:30-14:00 Lunch
14:00-14:20 Laura Guillot, Quentin Bragard, Ross Smith, Dan Bean and Anthony Ventresque — Towards a Gamified System to Improve Translation for Online Meetings
14:20-14:40 Yuan Jin, Mark Carman and Lexing Xie — A Little Competition Never Hurts Anyone's Relevance Assessments
14:40-15:00 Andreas Leibetseder and Mathias Lux — Gamifying Fitness or Fitnessifying Games: a Comparative Study
15:00-15:20 Giorgio Maria Di Nunzio, Maria Maistro and Daniel Zilio — Gamification for Machine Learning: The Classification Game
15:20-15:30 Zoho Showtime Analysis
15:30-16:00 Coffee Break
16:00-16:05 Best Paper Award
16:05-16:35 Fishbowl Discussion Session
16:35-16:45 Round-up
17:00 Drinks
17:30 More drinks